48
state
Current state of the check box (0=OFF, 1=ON).
stmtref
Program line number or label to transfer control to.
CHECK_BOX OPT= Settings:
Available attribute/behaviour settings are listed below. Some characters may be
combined. Invalid settings are ignored.
Bitmap Left. Places bitmap left of text.
"<"
Bitmap Right. Places bitmap right of text.
">"
Drop-down. Adds drop-down functionality.
"^"
Default. Defines check box as default.
"*"
Bitmap. Has a bitmap whose width is divided into four images. Use this
"B"
attribute to custom design check boxes of any colour, style or shape by
-
controlling the bitmap image that appears. Each of the four divisions
represents what a button will look like in a particular state:
1st quarter: Bitmap image when button is disabled.
2nd quarter: Bitmap image when button is in normal (released) state.
3rd quarter: Bitmap image when the mouse is over the button.
4th quarter: Bitmap image when the button is pressed.
Permanently Disabled. Checkbox is grayed out and cannot be enabled.
"d"
Initially Disabled. Checkbox is initially grayed out.
"D"
Flat. Check box shows no raised outline unless the mouse is over the button
"F"
- the button is pushed.
or
Flat-No Shift. Same as "F", but will not shift when pressed.
"f"
Global. Keep active when focus changes to new/non-concurrent window. When
"G"
using secondary commands (REMOVE or SET_FOCUS) on controls created with
OPT="G" identify the control by prefixing the CTL value with an asterisk.; e.g.,
CHECK_BOX 100,@(10,10,10,1)="Global",OPT="G"
CHECK_BOX REMOVE *100
Permanently Hidden. Checkbox cannot be shown.
"h"
Initially Hidden. Checkbox is initially hidden.
"H"
Sticky - Pressed. Button remains in the "pressed" position until next selection.
"P"
Signal Only. ProvideX generates a CTL value, but does not shift focus to the
"S"
check box automatically (the default), but only when focus is explicitly
-
passed to it. Use this to have a check box act like a function key.
Scroll. Check box can scroll within a resizable/scrollable dialogue box.
"s"
Transparent. Check box is "see-through" to window data behind.
"T"
Underscore. Text is underlined.
"U"
Hovertext. Indicates that text will change color when mouse is over the check box.
"V"
"Y"